Video Game Violence and Its Effects on Children Essay example

1240 Words Apr 24th, 2007 5 Pages
Video Game Violence and Its Effects on Children
As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will include American's view on this issue, what tests have shown and what the video game industry has to say
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From her study, boys who play Teen or Mature-rated games for a minimum of 40 minutes a day may witness over 180 incidents of aggression per day. Not only did the video games include violence, in more than half of them the perpetrators were rewarded for their aggressive actions (4). Not only were the players rewarded but half of the violence was directed to be humorous. These violent games are the ones that boys are playing and are attracted to. Girls are drawn to more feminine video games that excite them. The company with the best success in the video games industry for girls is by far Mattel's Barbie Interactive line. Barbie enjoys a 99 percent share of American girl between three and ten. So, while girls are playing Barbie's, boys seem to playing with guns and watching violence in video games. So if anyone is being influenced by video game violence it is going to boys.
Desensitization, this is one of the biggest reasons that society is worried about video game violence. However, there are many examples of educational and positive video games for children. For example, there is an entire business dedicated to developing more challenging and interesting software for children's use. Some programs are designed to allow children to explore different places or environments, whereas others are developed to teach and drill specific facts or academic skills. Playing

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